Friday, November 23, 2007

How to save your completed object

How to save your completed object

To save your completed object

Step 1

To save your completed object, first, you need to merge the object and the skelegons in one layer by Cut and Paste. Save object as ChickenMerge3_weight. Now, you should get ready for the second part of the tutorial, we are going to animate the chicken.


How to create weight map for leg

How to create weight map for leg

To create weight map for leg

Step 1

To create weight map for leg, first you must select the fore leg and name it as right_leg.


How create weight map for wing

How create weight map for wing

Create weight map for wing

Step 1

Repeat the process for the 4 fingers and name it as right_fingerA/B/C/D_01/02. After that continue the same process for the left part.


How to create weight map for toes

How to create weight map for toes

To create weight map for toes

Step 1

Now we are going to create weight map for the object. Select the first part of back toe for right leg in polygons selection mode.

Step 2

After that, click on the button next to the View panel and select Weight Shade.

Step 3

Click on the W weight button on the bottom right of the interface and select (new) to create new weight map.

Step 4

Next, the Weight Map requester will pop out and name you need to name it as right_toeBack_01 for the first part of the back toe.

Step 5

And name it as right_toeBack_02 for the second part of the back toe.

Step 6

After that, create weight map for the first front toe and name it right_toeA_01 for the first part.

Step 7

Name it right_toeA_02 for the second part.

Step 8

Now, you need to create weight map for the second front toe and name it right_toeB_01 for the first part.

Step 9

This time, name it as right_toeB_02 for the second part.

Step 10

Later, create weight map for the third front toe and name it as right_toeC_01 for the first part.

Step 11

Finally, you need to name it as right_toeC_02 for the second part.