Friday, November 23, 2007

How to stretch mouth

How to stretch mouth

To stretch mouth

Step 1

Deselect the bottom role points from top view and stretch the points inward.

Top view

Step 2

After that, deselect the second role of points from top view; stretch the points until they meet together.

Step 3

Select the points as shown in the picture below.

Step 4

Now, stretch the points a bit out. It’s because usually the top part of the mouth is bigger than the bottom part.

Step 5

After that, deselect the bottom role of points from top view and stretch the rest of the points inward.

Step 6

Deselect another role of points and stretch until the points meet together.

Step 7

Use Drag tool to drag points in the Right View until you get the shape of chicken mouth.


How to bevel mouth

How to bevel mouth

To bevel mouth

Step 1

To bevel mouth, you need to select the top front polygons from the Right View.

Right view

Step 2

Then you need to Smooth Shift the part for 3 times.

Step 3

After that, do the same for the bottom front polygons.

Step 4

Select points of the bottom part and move it downward.


How to draw box for mouth

How to draw box for mouth

To draw box for mouth

Step 1

We are going to create the mouth for the chicken, draw a box in a new layer with segments X=1, Y=1 and Z=0.

Front view Right view

Step 2

Select the top of part either in points or polygons selection mode. Press H key to bring out the Stretch tool. Place your cursor at the middle of the object to drag the top part to form a shape as picture shown below.

Front View

How to bevel

How to bevel

To bevel

Step 1

To bevel, first you need to select the top polygons.

Step 4

After that, bevel it 3 times, you may press Ctrl key to easily control the Bevel tool.

Step 2

Then, press Ctrl T to bring out the Drag tool. Drag the points on top and bottom just like the picture below.

Step 3

Use Rotate and Move tool to drag the object so that it fits nicely to the chicken’s head when you press Tab key.